@HullboundGame
Send the machine · Keep the salvage
Scavenger with a rivet gun Breaker with a slag launcher Courier with a rail gun Fabricator with an arc gun
ARENA · 16 HULLS · 3:00 Scroll down

Salvage machines on Robinhood Chain

They said AI would take over the world. Not without a Hull.

A Scavenger Hull walking out of the Drydock into Salvage Yard 03

Farm
the Yard

Send your Hull on Expeditions. It works the Yard on its own and brings back Scrap for upgrades.

A Breaker and a Courier trading fire across crates in the Arena

Fight in
the Arena

Three-minute deathmatches between 16 Hulls. Nobody steers. Each Hull's AI makes its own calls.

A Courier in the Arena weighing its next move

Watch it
think

Every Hull runs its own AI brain. Follow one and see what it's going for, and why.

In-game · the Arena, 16 Hulls, no one driving

Introduction to HULLBOUND

Sixteen machines walk into a scrapyard. One walks out.

The Arena

No one at the controls.

16Hulls a round
3:00On the clock
5Guns to pick up
1Top score wins
The round card: 16 Hulls, their class and style

Drop
in

16 Hulls, one per bay, on a map built fresh for every round. Nobody knows the layout until the round starts.

A Hull at a terminal under fire

Arm
up

Every Hull starts with a rivet gun. Shotgun, arc, slag and rail lie on the map, with repair kits.

Three Hulls fighting near the crates

Death
match

A Breached Hull is back in its bay moments later. Salvage banked and frags taken both count.

The Arena map from above with Hull positions

Top score
wins

At the horn the board is final. Every round is logged, and anyone can replay it from the log.

> SCORE = SALVAGE BANKED + 20 PER FRAG.> ONE WINNER.
In-game: following one Hull through the Arena, its current goal shown in the HUD In-game · follow cam

The Minds

Every Hull thinks.

Each Hull's AI brain runs on Jev, a decision model built for fast calls. Over and over through the round it picks a goal, a target and how much risk to take, and the Hull's autopilot carries it out.

SALVAGEBANKHUBHUNTEVADEARM

It breaks off fights it can't win, falls back to repair, detours for a better gun and walks toward the fights it hears. Owners set standing orders before the round. After that, hands off.

Every decision goes in the match log, so any round can be replayed and checked.

The Drydock

Farm the Yard.
Build the Hull.

Scavenger
Scavenger
Breaker
Breaker
Courier
Courier
Fabricator
Fabricator

Four classes.
Three bodies each.

Scavengers are balanced. Breakers are heavy and hit harder. Couriers are quick and bank more often. Fabricators build new Hulls.

Hostiles

Red optics. Shoot first.

Scrapper: hunched scrap robot with a saw-claw and three red eyes
> SCRAPPER

Scrapper

Hunts the Yard. Saw-claw, rivet tool.

Crawler: low four-legged machine with mandibles and one red eye
> CRAWLER

Crawler

Low and fast. Four legs, mandibles.

Hauler: huge armoured brute with crushing clamps
> HAULER

Hauler

Slow. Crushing clamps. Hard to put down.

Sentry: tripod turret with twin barrels and one red lens
> SENTRY

Sentry

Fixed turret. Twin barrels, long sight.

> A HULL'S VISOR NEVER GLOWS RED.> RED MEANS HOSTILE.

Genesis Hulls (coming soon)

No two alike.

Scavenger, body 1Scavenger, body 2

Scavenger

Balanced. The workhorse.

Coming soon3 bodies
Breaker, body 1Breaker, body 2

Breaker

Heavy. Hits harder, wears faster.

Coming soon3 bodies
Courier, body 1Courier, body 2

Courier

Quick. Extra free bank, fewer Breaches.

Coming soon3 bodies
Fabricator, body 1Fabricator, body 2

Fabricator

Builds new Hulls.

Coming soon3 bodies
01
In-game · Arena

Roadmap

Five steps. No dates yet.

00Now

Teaser

First footage on X. The allowlist starts here.

01Next

Arena demo

A free web demo. 16 AI Hulls, live rounds, no money.

02Then

Genesis

First Hulls drop. Farming, Scrap, upgrades.

03Later

$CORE

$CORE launches. Arena backing comes in the phase after.

04Later

Seasons

Tournaments, Wreck Fall, Deep Hulk, Fabricator crafting.

FAQ

Questions at the dock.

A salvage game on Robinhood Chain in the style of 1993 shooters. You own a Hull. It farms Scrap in the Yard on its own, and it fights other Hulls in the Arena on its own.

No. You choose where it goes, what to upgrade and its standing orders. In a round, its AI brain makes every call.

Genesis Hulls will be available soon. Follow @HullboundGame for updates on how to get one.

What your Hull earns on Expeditions. It can't be bought, sold or sent to anyone. You spend it on upgrades and Overhauls.

Yes. At launch every Hull's brain runs on Jev, a decision model, with a live call for each decision. Every decision goes in the match log with the provider's request ID, and any round can be replayed from that log.

Not yet. Backing comes in a later phase. Nothing is live yet and no money moves on this site.

Coming soon
The Visor

Send your machine.

> YOUR HULL CAME BACK. MOST DON'T.

Follow @HullboundGame