
Farm
the Yard
Send your Hull on Expeditions. It works the Yard on its own and brings back Scrap for upgrades.
Salvage machines on Robinhood Chain

Send your Hull on Expeditions. It works the Yard on its own and brings back Scrap for upgrades.

Three-minute deathmatches between 16 Hulls. Nobody steers. Each Hull's AI makes its own calls.

Every Hull runs its own AI brain. Follow one and see what it's going for, and why.
Introduction to HULLBOUND
The Arena

16 Hulls, one per bay, on a map built fresh for every round. Nobody knows the layout until the round starts.

Every Hull starts with a rivet gun. Shotgun, arc, slag and rail lie on the map, with repair kits.

A Breached Hull is back in its bay moments later. Salvage banked and frags taken both count.

At the horn the board is final. Every round is logged, and anyone can replay it from the log.
In-game · follow cam
The Minds
Each Hull's AI brain runs on Jev, a decision model built for fast calls. Over and over through the round it picks a goal, a target and how much risk to take, and the Hull's autopilot carries it out.
It breaks off fights it can't win, falls back to repair, detours for a better gun and walks toward the fights it hears. Owners set standing orders before the round. After that, hands off.
Every decision goes in the match log, so any round can be replayed and checked.
The Drydock




Scavengers are balanced. Breakers are heavy and hit harder. Couriers are quick and bank more often. Fabricators build new Hulls.
Expeditions earn Scrap. It stays with your Hull: no trading, no buying. Spend it on plating, guns and Overhauls, and the Arena feels the difference.
The Flats, Salvage Yard 03, The Wreck and Deep Hulk. The further out, the more there is to find and the higher the Breach odds. Conditions change every week.
Hostiles

Hunts the Yard. Saw-claw, rivet tool.

Low and fast. Four legs, mandibles.

Slow. Crushing clamps. Hard to put down.

Fixed turret. Twin barrels, long sight.
Genesis Hulls (coming soon)


Balanced. The workhorse.


Heavy. Hits harder, wears faster.


Quick. Extra free bank, fewer Breaches.


Builds new Hulls.
Roadmap
First footage on X. The allowlist starts here.
A free web demo. 16 AI Hulls, live rounds, no money.
First Hulls drop. Farming, Scrap, upgrades.
$CORE launches. Arena backing comes in the phase after.
Tournaments, Wreck Fall, Deep Hulk, Fabricator crafting.
FAQ
A salvage game on Robinhood Chain in the style of 1993 shooters. You own a Hull. It farms Scrap in the Yard on its own, and it fights other Hulls in the Arena on its own.
No. You choose where it goes, what to upgrade and its standing orders. In a round, its AI brain makes every call.
Genesis Hulls will be available soon. Follow @HullboundGame for updates on how to get one.
What your Hull earns on Expeditions. It can't be bought, sold or sent to anyone. You spend it on upgrades and Overhauls.
Yes. At launch every Hull's brain runs on Jev, a decision model, with a live call for each decision. Every decision goes in the match log with the provider's request ID, and any round can be replayed from that log.
Not yet. Backing comes in a later phase. Nothing is live yet and no money moves on this site.